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The Passionate Ideal

Author: Pondwater
January 13, 2008

There is no mistake in that combination of sound industry knowledge and wise business decisions for achieving commercial success in your games. That is a definite granted.

There are however, those who consistently view this as a struggle against the fundamental passion of it all. If you’re one of them you’ll know it.

1. You’re flooded with extraordinary ideas for making games.

2. You eat, drink, sleep, breathe, see, touch, thrive on making games.

3. If you were born in another time, another world, you’d still be making games.

4. If you were born in the renaissance, and because you were there, you’d influence Michelangelo and his contemporaries into making games.

5. If there were no money in this business, you’d still be making games.

6. If you had to pay for it rather than earn from it, you’d still be making games.

7. You hate programming, but for your passion, you’d pick it up so you could be making games.

8. You want to motivate the deaf and put smiles on cancer patients by making games.

9. You made the mute speak by making games. (”I won!”)

10. With regard to 4, I’m like talking the whole Sistine Chapel emanating game design concepts.

Creation of Adam

Essentially, you know you really are passionate when deep in your soul you long for that ideal circumstance - where no financial concerns existed in the field of your game production. Which brings us to

1000. You’d retire to make games. And not make games for retirement.

1 Comment »

  1. Well put, Justin, well put.

    For some, there’s an urge in them to express. There’s some theme they want to explore, some messages they want to get across, some experience they wish to create. Some find that outlet in the form of books, poetry, short films. We do it…through games…

    There will always be some tension between the pragmatic and the romantic but I always see this passion as the sustaining fuel that pushes boundaries, breaks new ground and reminds us that newer isn’t always necessary better.

    Comment by Extrakun — January 13, 2008 @ 6:24 am

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