The time has come for all good game designers and developers to unleash their creativity. The CONTRAST Game Competition will be held on 12th September, and the main theme is environment. Of course, there will be many sub-themes to add spices to the design, so be prepared! Here’s a poster for you to pass around.
Events
Here are a list of our previous and upcoming events.
CONTRAST Game Competition is Upcoming!
CONTRAST Game Design Workshops for August and September!
The IGDA.SSC and the NUS Games Development Group are once again holding another round of Game Design and Development workshop in prepartion for the 24 hours CONTRAST game competition! If you have missed it in July, here’s your chance again. The workshops cover all the fundmental aspects of game development - design, game art and development. Check out the posters below for more information!
Comments (0)Workshop Aftermaths
The IGDA.SSC and the NUS GDG held a series of workshops on game design, graphics, Flash and Game Maker. Here are some of the photo from that day events. We want to thank the participants who turn up for the workshops and we hope you learned much! It’s now time to prepare for the CONTRAST competition!
Also, if you check our links section, you will find tutorials, resources and other helpful websites to prepare you for CONTRAST.
We will be holding the workshops again in the month of August and September. Do let your friends know!
Comments (0)CONTRAST Game Design and Development Workshops!
In conjunction with the upcoming CONTRAST 24 hours game development competition, the NUS Games Development Group and us are organising a series of workshops on
- Game design
- Digitalizing art for games
- GameMaker (programming software) for beginners
- Adobe Flash for games
Yes, this is an all-in-one package of courses (at an affordable rate of just $4 each!) touching on games development! Interested? Click on the posters below for more information! To sign up, please send a mail to nus.gdg@gmail.com with your name and contact number. Payment will be collected on the day itself.
The dates for the August and September workshops are coming soon! Stay tuned!
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SporeCon is this Saturday!
Yo just a reminder on behalf for our friends at Settlers Cafe and P.I., the first ever Singapore Boardgame Convention is happening this is Saturday! Here’s the poster which contains much more info than I could ever type.
Comments (0)Videos for Mr Theo Sanders’ Talk
Hi All! Below are the videos from Mr Theo Sanders’ Talk. Due to time constraints, we can only put up two clips were created. Mr. Sanders were an ex-producer at Blizzard and is now the Director of Products at Razer. He has graciously taken the time to talk for the Student Chapter on Reward Mechanism in games.
The first clip is on the Warcraft III Battle.net Ladder System while the second clip covers more on the various type of Rewards Mechanism in games.
First Clip:
Second Clip:
Enjoy!
Comments (0)Slides for Mr. Theo Sanders’ Talk
I am sure this is pretty hot in demand. The video for his talk is coming soon; please bear with us!
We have some problem uploading files to our WordPress blog, so you can find the file in our forum.
Comments (0)IGDA.SSC Event on 24th May, Saturday
It was a hot Saturday afternoon on the 24th May, but that didn’t stop a group of game enthusiasts from making their way to the MICA building under the less-than-comfortable heat.
The auditorium saw a capacity crowd consisting of not just programmers and game designers, but artists, business students, film producers and even writers like myself, all eager to find out more about game design!
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The first speaker for the event was Razer’s Product Director, Mr. Theo Sanders. |
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A former producer at Blizzard, Mr. Sanders worked on titles like World of Warcraft. “The difficulty in talking about game design is that there are so many areas to talk about,” Mr. Sanders said. Deciding on something which would cover multiple game genres, Mr. Sanders talked about ‘punish’ and ‘reward’ systems, citing examples like Unreal Tournament’s ’spree’ and Team Fortress 2’s ‘nemesis’ systems.
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The second part of the event saw Kun Xin, coordinator of the IGDASSC, presenting a selection of the many game development tools available to budding developers. |
“You don’t need a million dollars to get started,” he said as he introduced an assortment of tools ranging from free to affordable. Some tools, like RPG Maker XP, caught the attention of the audience more than others!
| Des, a project officer at Nanyang Technological University, found the event humorous, yet informative. | ![]() |
“It explored the psychology behind the games which are being made,” she said. Above all, Des found the event, true to the spirit of games, a fun experience!
Comments (0)Microsoft Game Developers’ Day
Hi guys, if you are big into XNA, the Microsoft Game Developers’ Day is coming up! The speakers will touch on various issues, including its Community Games and Registered Developer Program. For more information, check out here!
Comments (0)IGDA.SSC Meeting Aftermaths Part I - The Slides
A big thanks to everyone who turned up for the meeting on the 24th May. We are thrilled to see so many students and people from the industry and please, try to forget the corny voices from the videos
The first part of the aftermaths is the slides I had for my talk. Don’t worry, Mr Sanders will be sending us his slides soon too
You can download the slides here.
And yes, do remember the special offer for the ExoroGame workshop! If you are interested, RSVP now! Remember, we need to hit at least 30 to 40 people!
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